3.2 Conference Meshup: One Big Soup
3.2 Conference Meshup: One Big Soup
The meshup combines and integrates social software and the content that gets generated. The social software applications and the content from the participants form the Open Community Information Commons meshup. Meshup=many pieces loosely joined.
Guiding Principles:
* Seeds before trees
* Build from what exists
* Build along the path
See related topics and documents
http://www.communitywiki.org/en/OneBigSoup
3.2.1 Identifiers Priority 1
The conference will use a variety of identifiers for authentication, accountability, privacy controlled data exchange.
ConferenceMeshup.OneBigSoup_img1.gif 3.2.1.1 Use Cases
3.2.1.1.1 Use an Existing Identifier
* A conference attendee will be able to use an identifier that they are already have to log into the conference mesh up.
3.2.1.1.2 Get an Identifier
* A conference attendee will be able to get an identifier to use at the conference.
ConferenceMeshup.OneBigSoup_img2.gif 3.2.1.2 Resources
3.2.1.2.1 Root PIP Identifier
* A minimum of just a password.
3.2.1.2.2 I-Bar Priority 2
The Conference Toolkit will let attendees experiment with a number of different identity resources.
3.2.1.2.3 InfoCards
3.2.1.2.4 Open-ID
3.2.1.2.5 I-Name
3.2.1.2.6 LID
3.2.2 Personal Profiles Priority 1
ConferenceMeshup.OneBigSoup_img3.gif 3.2.2.1 Use Cases
ConferenceMeshup.OneBigSoup_img4.gif 3.2.2.2 Resources
3.2.3 Authentication Priority 1
Authentication, authorization and access control is a core identity services. We want to demonstrate a number of different approaches.
We are planning to use Yadis for this.
ConferenceMeshup.OneBigSoup_img5.gif 3.2.3.1 Use Cases
3.2.3.1.1 Sign In to the Conference Mesh-Up
* Using an existing or a new identifier the attendee will have their log in authenticated.
ConferenceMeshup.OneBigSoup_img6.gif 3.2.3.2 Resources
3.2.3.2.1 Yadis
* An authentication resource that permits a number of identifiers to be accepted.
See related topics and documents
http://www.yadis.org
3.2.3.2.2 Personal Information Provider
* The way that personal information can be stored and shared. This is a major component of the Higgins Framework.
See related topics and documents
http://spwiki.editme.com/PIP0dot1Components
3.2.4 Wiki Pages Priority 1
We will create and host wiki pages for each participant, track and session.
ConferenceMeshup.OneBigSoup_img7.gif 3.2.4.1 Use Cases
3.2.4.1.1 Access a Topic or Participant Wiki Page
* Conference attendee will be able to access wiki pages for each participant as well as each topic.
* The topics are derived from the tracks and the sessions.
3.2.4.1.2 Create a Topic Wiki Page
* Attendees will be able to create a topic page that can be shared with the other participants.
ConferenceMeshup.OneBigSoup_img8.gif 3.2.4.2 Resources
3.2.4.2.1 Media Wiki
See related topics and documents
http://www.mediawiki.org/wiki/MediaWiki
3.2.4.2.2 Wiki Matrix
See related topics and documents
http://www.wikimatrix.org/
3.2.5 Session Topic Maps Priority 1
For each session, within each track, we will publish a Session Map. The maps are created prior to the conference and contain links to the participants conference pages and to content related to the session topics. Here is an example:
graphic
ConferenceMeshup.OneBigSoup_img9.gif 3.2.5.1 Use Cases
3.2.5.1.1 Aggregate topic related session resources
* For each session within the four tracks, we will create a session map.
* The maps will identify the participants and contain resources related to the session topic.
* Attendees will have access to the session maps from the Wiki topic page.
* The maps can be used for note taking at each session.
ConferenceMeshup.OneBigSoup_img10.gif 3.2.5.2 Resources
3.2.5.2.1 MindManager
* Mindmanager is a great tool to create and publish the maps.
* It is not interactive.
* It is proprietary.
See related topics and documents
http://www.mindjet.com
3.2.6 Session Podcasts
ConferenceMeshup.OneBigSoup_img11.gif 3.2.6.1 Use Cases
3.2.6.1.1 Listen to sessions after they take place.
* Attendees will be able to access podcasts of the sessions that take place.
* They will be able to listen to sessions they missed or relisten to sessions they attended.
* They will be able to link to the podcasts from the topic Wiki pages.
ConferenceMeshup.OneBigSoup_img12.gif 3.2.6.2 Resources
3.2.6.2.1 John Furrier, Podtech
Podtech
See related topics and documents
http://www.podtech.net/
3.2.6.2.2 Public Radio Project
See related topics and documents
http://americanradioworks.publicradio.org/
3.2.7 Conference Blogs
Each conference attendee will have a Blog application they can use of they can publish the existing Blog feed into the conference mesh-up. Participants can post and comment on posts. Pick a tag for the conference now and broadcast.
ConferenceMeshup.OneBigSoup_img13.gif 3.2.7.1 Use Cases
3.2.7.1.1 Attendees speak their minds
* Each attendee can choose to blog about the conference.
* We can give them a conference specific blog or they can point to their existing blog.
ConferenceMeshup.OneBigSoup_img14.gif 3.2.7.2 Resources
3.2.7.2.1 Blog Software Breakdown
See related topics and documents
http://www.asymptomatic.net/blogbreakdown.htm
3.2.8 Discussion Forums
For each track and for open space we will create a discussion forum. Participants can create a topic that others can reply to.
ConferenceMeshup.OneBigSoup_img15.gif 3.2.8.1 Use Cases
3.2.8.1.1 Feedback and comments on conference and session topics
* Attendees can offer feedback on conference and session topics.
* Attendees can start threads and reply to others threads.
* These forums ought to be accessible from the topic pages.
ConferenceMeshup.OneBigSoup_img16.gif 3.2.8.2 Resources
3.2.8.2.1 Internet forum - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/Internet_forum
3.2.8.2.2 Comparison of Internet forum software - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/Comparison_of_Internet_forum_software
3.2.9 Decision Networks
One possibility is that the participants can create a decision network.
See related topics and documents
http://www.smartocracy.com
ConferenceMeshup.OneBigSoup_img17.gif 3.2.9.1 Use Cases
3.2.9.1.1 Vote on Topics for Day Three
* Attendees will be able to participate in collective decision making.
* Attendees can propose and/or vote on issues relevant to the group,
* For example, attendees can vote on session topics for day three.
ConferenceMeshup.OneBigSoup_img18.gif 3.2.9.2 Resources
3.2.9.2.1 Smartocracy
See related topics and documents
http://www.smartocracy.com
3.2.10 Social Bookmarking
We will create a conference tag and a tag cloud for sharing links and images. We want to connect my radar and your radar.
We should pick some good tags around topics and issues
ConferenceMeshup.OneBigSoup_img19.gif 3.2.10.1 Use Cases
3.2.10.1.1 Share a tag
* Attendees will be invited to tag content that they deem relevant to the conference topics.
* We will come up with a set of tags and definitions that will act as a starting point.
* Attendees ought to access a tag cloud from their My Conference Page.
ConferenceMeshup.OneBigSoup_img20.gif 3.2.10.2 Resources
3.2.10.2.1 Social bookmarking - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/Social_bookmarking
3.2.10.2.2 Del.icio.us - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/Del.icio.us
3.2.10.2.3 YouTube - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/YouTube
3.2.10.2.4 Tags - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/Tags
3.2.11 Social Networking
Collective visualization and display. We will create "affinity groups" so people can find each other during meals, before and after sessions.
Attendr - find the guys
Also Ken Jordan is going to be pulling together a Drupal thing for
ConferenceMeshup.OneBigSoup_img21.gif 3.2.11.1 Use Cases
3.2.11.1.1 Describe Oneself
* Each attendee will be able to create Private and Public profiles.
* Attendees Public Profiles will be made available to other attendees.
3.2.11.1.2 Find Others
* Social networking software will help attendees visualize the network and answer questions such as: who's here? who has shared interests? who is open to meeting?
ConferenceMeshup.OneBigSoup_img22.gif 3.2.11.2 Resources
3.2.11.2.1 Social networking websites - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/List_of_social_networking_websites
3.2.11.2.2 Attendr
See related topics and documents
http://attendr.com/
3.2.11.2.3 Opinity
See related topics and documents
http://www.opinity.com/
3.2.12 Social Commerce
Books We Like
Browser Button
ConferenceMeshup.OneBigSoup_img23.gif 3.2.12.1 Use Cases
3.2.12.1.1 Learn and share with others commercial transactions.
* Attendees will be offered the opportunity to make purchases that are recommended by other attendees or benefit social causes.
ConferenceMeshup.OneBigSoup_img24.gif 3.2.12.2 Resources
3.2.12.2.1 Social Commerce
See related topics and documents
http://sp.typepad.com/blog/
3.2.12.2.2 Interra Community Card
3.2.12.2.3 Browser Button
3.2.12.2.4 Books We Like
See related topics and documents
http://interra.bookswelike.net
3.2.12.2.5 User Centric Commerce and Community
See related topics and documents
http://spwiki.editme.com/UserCentricCommunityAndCommerce
3.2.13 Conference Chat or IM
We can create "conference rooms" that participants can join.
You should think about using a web based tool so that those who are IRC illiterate can play (they can also sign in with their handle for the conference)
ALSO there should be an onsite techie desk to get these new fandangeld things going for newbies
ConferenceMeshup.OneBigSoup_img25.gif 3.2.13.1 Use Cases
3.2.13.1.1 Want to talk real time to other attendees?
* Attendees can chat with other attendees during the conference. This is the "back channel" that is now part of the face to face conference experience.
ConferenceMeshup.OneBigSoup_img26.gif 3.2.13.2 Resources
3.2.13.2.1 Chat room - Wikipedia
See related topics and documents
http://en.wikipedia.org/wiki/Chat_room
3.2.14 WiFi PlaySite
The conference WiFi site can be a "placesite" that participants connect to.
Does it have a way to do ambient IM
ConferenceMeshup.OneBigSoup_img27.gif 3.2.14.1 Use Cases
3.2.14.1.1 Log in and see who's around you.
* Attendees will be able to discover information about the other attendees when they log into the wiki network.
ConferenceMeshup.OneBigSoup_img28.gif 3.2.14.2 Resources
3.2.14.2.1 PlaceSite
See related topics and documents
http://info.placesite.com/index.rhtml?ps=1
-----------------
THE AMORY SHOW OF DIGITAL IDENTITY
WHO CONTROLS AND PROTECTS THE DIGITAL ME?
A three day international conference will be held at the Berkman Center for Internet & Society, Harvard Law School, Cambridge, MA., June 19th ÔÇô 21st , to explore the role of identity systems in furthering or inhibiting privacy, civil liberties and new forms of civic participation and commerce. The Berkman Center will host ÔÇ£mash-upÔÇØ events to provide working demonstrations of how open identity systems can secure identity and enable new forms of community building and commerce.
The Problem Addressed By The Conference
The Net was born without an ÔÇ£identity layerÔÇØ. Now, that will soon to be ÔÇ£fixedÔÇØ. A variety of parties ÔÇô governments ÔÇô technology companies, international agencies, non-profits, financial institutions, health organizations, and merchants are all clamoring for identity systems to address a spectrum of issues from terrorism, fraud, identity theft, phising, pharming, child pornography to spam and more effective ecommerce. The proposals vary dramatically from National ID cards with ÔÇ£two factor biometrics,ÔÇØ centralized data store and a single, universal identifier to highly distributed ÔÇ£user centricÔÇØ models with distributed data stores, inoperability and authenticated anonymity.
The stakes are also enormous. Incomplete or ill-conceived technological fixes will have adverse effects - on civil liberties privacy, commerce and national security. The issues are very complex; the details matter. And they cut across fiefdoms such as, policy making, software, business, national security and cryptography that historically have had great difficulty understanding one another.
Approach:
The first two days of the conference will be organized around four tracks. The final day will be ÔÇ£openÔÇØ and whereby the participants can ÔÇ£mash-upÔÇØ their own one day conference.
The first day will begin with thumbnail tutorials from experts in fields relevant to identity. The point is to get everyone familiar with some of the key terms, concepts, and issues. During the first day, the focus will be on plenary sessions that introduce the four tracks of the conference. On the second day these tracks will be examined in depth through smaller, concurrent sessions. During the afternoon of the second day, there will be a final plenary session with summations and audience participation.
The four tracks are:
Track A: Towards Open Identity and Security.
This track is concerned with understanding and teasing out issues of interoperability, user-centricity, privacy and security among identity system proposals, such as those from Microsoft, IBM, Liberty Alliance. Verisign, LID, Sxip, Novell, Ping, and others. Will there be an ÔÇ£open meta-systemÔÇØ or will there be cloaked proprietary systems and Balkanization? Whose interests will be really served?
Track B; The Interface of Law and Code: Privacy and Civil Liberties in Benign and Hostile Environments:
One of the major themes of this conference is the interface of law and technology. What kinds of privacy, security, and civil liberty issues do identity systems raise? Are there traditional legal remedies? Are law making and regulatory bodies up to the task? Do we need new legal frameworks for addressing rapidly evolving and complex technologies? How might and how should law become embodied in code? Is a new kind governance and legal regime possible in the digital world?
Track C: Wild and Walled Gardens: Trust, Reputation and Community Building.
Identity systems are a cornerstone for building trusted communities, not only for socializing and but for new kinds of commerce and collaboration. What are the underlying principles, the social physics, if you will that shape the formation and life of successful digital communities? This track draws upon the recent work of neuro-scientists, evolutionary biologists, sociologists, behavioral economists, and anthropologists to look at how identity, trust, reciprocity, and reputation are formed and shape communities. This track also looks at real world examples of digital communities such as Second Life and other online communities to see what makes them succeed or fail.
Track D: Disruptive Technologies and Business Models: Power Laws and Power Shifts: The End-User Revolution:
There is a power shift to the end-user, the citizen. There is also a growing symmetry between producer and consumer. Indeed, consumers are no longer passive recipients, they are becoming their own suppliers. With the advent of simple, free and open tools for creating content, comes the prospect for people to create their own communities, govern them by their own rules, and even set up their own digital businesses. The worlds of online games are bleeding into the mainstream of the Net, and from into the real worlds of governments, healthcare, commerce, charities, and civic society. Given the right levels of trust, people who have never known one another can ÔÇ£mash-upÔÇØ to create new experiences, musical and social events, and businesses. In the area of identity systems, hactivists are developing new technologies to protect anonymity and as such present a challenge to those in governments who deem it their duty and right to intercept or track any communication.
Disruptive technological changes are always resisted by incumbent interests. But what happens with the arrival of the next generation business model, the successors to eBay, Yahoo, or Google? Is there such model? What are the first signs and who is likely to be the first mover?
MASH-UP EVENTS:
Day 1 Evening: Boston Mainstreets and Music-Mash-Up Events: Sponsors ÔÇô Adina Juices, IBM, Best Buy, Omidyar Networks, Interra, Motorola, Jamaica Project
Day 2 Evening: The DNA of Identity: The Genographic Project; National Geographic and IBM.
Day 3: Open Day Mash-Up Conference





















